var
x,y,z:real;
begin
x := -1.0 * (0.2) * 1.0;
if x < 0 then y := tan(sqr(x))
else y := 1 + x*x*x;
z := exp(y) + sqrt(abs(sin(y*y*y)));
writeln(z);
end.
var
x,y,z:real;
begin
x := -1.0 * (0.2) * 1.0;
if x < 0 then y := tan(sqr(x))
else y := 1 + x*x*x;
z := exp(y) + sqrt(abs(sin(y*y*y)));
writeln(z);
end.