double a = Math.Pow(y, x + 1); double b = Math.Pow(Math.Abs(y - 2), 1 / 3) + 3; double c = a / b; double d = x + y / 2; double f = 2 * Math.Abs(x + y); double n = d / f; double h = Math.Pow(x + 1, -1 / Math.Sin(z)); double i = n * h; double g = c + i;