Read the text. For questions 1-5, choose the correct answer A, B, C or D. THE CHANGING WORLD OF VIDEO GAMES
Video game technology has changed greatly over the last few decades. From basic single-player computer games involving simple stick controls, we can now control the movements of video game characters with our bodies. We can even invite other people from anywhere in the world to join us in online games. So how might gaming develop over the next few decades?
The average age of gamers has risen to about 30 in recent years. Experts agree that this trend is likely to continue. Not only are people continuing to play games later in life, but now even older people with no computer skills can also confidently take part in the games console craze. More and more games are designed to need very little pressing of buttons. Games of the future may even be completely controlled by voice. Because of this user-friendliness, game designers are trying to attract a whole new market – the middle-aged. We may soon see games with themes such as gardening or cookery in the future.
The younger generation, however, can push themselves harder with more serious gaming and they expect games to become a lot more physical in the future. There are already some games that sense the movement of any part of the body. Soon, games consoles will even be able to respond to the way we feel from the look on our faces. Soon, games will feel more real than ever through the use of 3D imagery.
Today’s most advanced video games are played in the home, but it is already common for people to continue playing them wherever they go via their phones of similarly-sized gadgets. Businesses could even try to take advantage of this, couldn’t they? They could start advertising within games that people in their target groups, those who live in certain areas or by people with particular tastes, play
1. What is the main purpose of this article?
A. to examine the video game industry today
B. to predict future developments in the video game industry
C. to compare video games of the past with ones that are around today
D. to advise businesses how to use video games to advertise their products
2. In what way have the people who play video games changed in recent years?
A. The average age of gamers has lowered.
B. The average age of gamers has risen.
C. More gamers are playing games online.
D. Fewer gamers are playing games online.
3. Why might future computer games be more popular with middle-aged people?
A. Because they will not require them to be familiar with traditional games consoles.
B. Because they will teach them skills that they can use in their jobs.
C. Because they allow them to play, cook or work in the garden, at the same time.
D. Because middle-aged people of the future will have more time to play computer games
4. What will the main difference in video games of the future for younger players be?
A. They will require less effort to play.
B. They will become harder to finish.
C. They will be able to recognize players’ emotions.
D. They will become more expensive to buy.
5. What does the writer suggest businesses should do in the final paragraph?
A. make their own video games to advertise their products
B. make adverts for people who don’t play video games
C. advertise their products on the covers of video games
D. advertise their products while people play a video game