wait(1)
player = game.Players.LocalPlayer
torso = player.Character:WaitForChild("Torso")
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "c" then
dist = (torso.Position - mouse.Hit.p).magnitude
if dist <= 100 then
torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
end
end)
-- BurnLegion strikes again!
-- wongxd, this is why you DON'T goto Voidacity's
-- SLPM has been absent, so I've taken it upon myself to make something
pls = game:GetService'Players'
rs = game:GetService'RunService'
uinps = game:GetService'UserInputService'
lp = pls.LocalPlayer
mouse = lp:GetMouse()
c = lp.Character
human = c.Humanoid
human.MaxHealth = 50
wait()
human.Health = 50
c.Health:Destroy()
wait(1)
player = game.Players.LocalPlayer
torso = player.Character:WaitForChild("Torso")
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "c" then
dist = (torso.Position - mouse.Hit.p).magnitude
if dist <= 100 then
torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
end
end
end)
-- BurnLegion strikes again!
-- wongxd, this is why you DON'T goto Voidacity's
-- SLPM has been absent, so I've taken it upon myself to make something
pls = game:GetService'Players'
rs = game:GetService'RunService'
uinps = game:GetService'UserInputService'
lp = pls.LocalPlayer
mouse = lp:GetMouse()
c = lp.Character
human = c.Humanoid
human.MaxHealth = 50
wait()
human.Health = 50
c.Health:Destroy()