Graphics programs usually have a toolbox – a collection of drawing and (1) tools that enable you to type, (2) , draw, paint, edit, move and view images on the computer.
The basic shapes which are used to (3) graphical objects are called primitives. These are usually geometric, such as lines between two points, arcs, circles, polygons, ellipses and even text. Furthermore, you can specify the attributes of each primitive, such as its colour, line type, fill area, interior style and so on.
The various tools in a toolbox usually appear together as pop-up icons in a menu or palette. To use one, you activate it by (4) on it. For example, if you want to (5) a rectangle, you activate the rectangle tool, and the pop-up options give you the possibility of (6) rectangles with square or rounded corners.
You can transform an object by translating, (7) or scaling it. Translation means moving an object to a different location. Rotation is (8) the object around an axis. For example, you may need to rotate an object 90 or 180 degrees to fit the drawing. (9) is making the object larger or smaller.


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